RenderStates.h
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
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10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
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22//
24
25#ifndef SFML_RENDERSTATES_H
26#define SFML_RENDERSTATES_H
27
29// Headers
31#include <SFML/Graphics/Export.h>
32#include <SFML/Graphics/BlendMode.h>
33#include <SFML/Graphics/Transform.h>
34#include <SFML/Graphics/Types.h>
35
36
41typedef struct
42{
45 const sfTexture* texture;
46 const sfShader* shader;
48
53CSFML_GRAPHICS_API sfRenderStates sfRenderStates_default(void);
54
55#endif // SFML_RENDERSTATES_H
Blending mode for drawing.
Definition BlendMode.h:72
Define the states used for drawing to a RenderTarget.
const sfTexture * texture
Texture.
sfTransform transform
Transform.
const sfShader * shader
Shader.
sfBlendMode blendMode
Blending mode.
Encapsulate a 3x3 transform matrix.
Definition Transform.h:43