Glsl.h
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_GLSL_H
26#define SFML_GLSL_H
27
29// Headers
31#include <SFML/Graphics/Transform.h>
32#include <SFML/Graphics/Color.h>
33#include <SFML/System/Vector2.h>
34#include <SFML/System/Vector3.h>
35
36// 2D vectors
39
40typedef struct
41{
42 sfBool x;
43 sfBool y;
45
46// 3D vectors
48
49typedef struct
50{
51 int x;
52 int y;
53 int z;
55
56typedef struct
57{
58 sfBool x;
59 sfBool y;
60 sfBool z;
62
63// 4D vectors
64typedef struct
65{
66 float x;
67 float y;
68 float z;
69 float w;
71
72typedef struct
73{
74 int x;
75 int y;
76 int z;
77 int w;
79
80typedef struct
81{
82 sfBool x;
83 sfBool y;
84 sfBool z;
85 sfBool w;
87
88// matrices
89typedef struct
90{
91 float array[3 * 3];
93
94typedef struct
95{
96 float array[4 * 4];
98
99
100#endif // SFML_GLSL_H
2-component vector of floats
Definition Vector2.h:61
2-component vector of integers
Definition Vector2.h:39
3-component vector of floats
Definition Vector3.h:39