package cli

import (
	"flag"
	"fmt"
)

// StringFlag is a flag with type string
type StringFlag struct {
	Name        string
	Aliases     []string
	Usage       string
	EnvVars     []string
	FilePath    string
	Required    bool
	Hidden      bool
	TakesFile   bool
	Value       string
	DefaultText string
	Destination *string
	HasBeenSet  bool
}

// IsSet returns whether or not the flag has been set through env or file
func (f *StringFlag) IsSet() bool {
	return f.HasBeenSet
}

// String returns a readable representation of this value
// (for usage defaults)
func (f *StringFlag) String() string {
	return FlagStringer(f)
}

// Names returns the names of the flag
func (f *StringFlag) Names() []string {
	return flagNames(f.Name, f.Aliases)
}

// IsRequired returns whether or not the flag is required
func (f *StringFlag) IsRequired() bool {
	return f.Required
}

// TakesValue returns true of the flag takes a value, otherwise false
func (f *StringFlag) TakesValue() bool {
	return true
}

// GetUsage returns the usage string for the flag
func (f *StringFlag) GetUsage() string {
	return f.Usage
}

// GetValue returns the flags value as string representation and an empty
// string if the flag takes no value at all.
func (f *StringFlag) GetValue() string {
	return f.Value
}

// IsVisible returns true if the flag is not hidden, otherwise false
func (f *StringFlag) IsVisible() bool {
	return !f.Hidden
}

// GetDefaultText returns the default text for this flag
func (f *StringFlag) GetDefaultText() string {
	if f.DefaultText != "" {
		return f.DefaultText
	}
	if f.Value == "" {
		return f.Value
	}
	return fmt.Sprintf("%q", f.Value)
}

// GetEnvVars returns the env vars for this flag
func (f *StringFlag) GetEnvVars() []string {
	return f.EnvVars
}

// Apply populates the flag given the flag set and environment
func (f *StringFlag) Apply(set *flag.FlagSet) error {
	if val, ok := flagFromEnvOrFile(f.EnvVars, f.FilePath); ok {
		f.Value = val
		f.HasBeenSet = true
	}

	for _, name := range f.Names() {
		if f.Destination != nil {
			set.StringVar(f.Destination, name, f.Value, f.Usage)
			continue
		}
		set.String(name, f.Value, f.Usage)
	}

	return nil
}

// String looks up the value of a local StringFlag, returns
// "" if not found
func (cCtx *Context) String(name string) string {
	if fs := cCtx.lookupFlagSet(name); fs != nil {
		return lookupString(name, fs)
	}
	return ""
}

func lookupString(name string, set *flag.FlagSet) string {
	f := set.Lookup(name)
	if f != nil {
		parsed := f.Value.String()
		return parsed
	}
	return ""
}
