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#ifndef QWAYLANDGLCONTEXT_H
#define QWAYLANDGLCONTEXT_H

#include <QtWaylandClient/private/qwaylanddisplay_p.h>

#include <qpa/qplatformopenglcontext.h>

#include "qwaylandeglinclude.h"

QT_BEGIN_NAMESPACE

class QOpenGLShaderProgram;
class QOpenGLTextureCache;

namespace QtWaylandClient {

class QWaylandWindow;
class QWaylandGLWindowSurface;
class DecorationsBlitter;

class QWaylandGLContext : public QPlatformOpenGLContext
{
public:
    QWaylandGLContext(EGLDisplay eglDisplay, QWaylandDisplay *display, const QSurfaceFormat &format, QPlatformOpenGLContext *share);
    ~QWaylandGLContext();

    void swapBuffers(QPlatformSurface *surface) override;

    bool makeCurrent(QPlatformSurface *surface) override;
    void doneCurrent() override;

    GLuint defaultFramebufferObject(QPlatformSurface *surface) const override;

    bool isSharing() const override;
    bool isValid() const override;

    QFunctionPointer getProcAddress(const char *procName) override;

    QSurfaceFormat format() const override { return m_format; }

    EGLConfig eglConfig() const;
    EGLContext eglContext() const { return m_context; }

private:
    void updateGLFormat();

    EGLDisplay m_eglDisplay;
    QWaylandDisplay *m_display = nullptr;
    EGLContext m_context;
    EGLContext m_shareEGLContext;
    EGLConfig m_config;
    QSurfaceFormat m_format;
    DecorationsBlitter *m_blitter = nullptr;
    bool mUseNativeDefaultFbo = false;
    uint m_api;
    bool mSupportNonBlockingSwap = true;

    friend class DecorationsBlitter;
};

}

QT_END_NAMESPACE

#endif // QWAYLANDGLCONTEXT_H
