#declare Strength_1 = 1.0; //(+ or -) strength of component's radiating density
#declare Strength_2 = 1.0; // 
#declare Radius1  = 1.00; //(0 < Radius) outer sphere of influence on other components
#declare Radius2  = 0.50; // 
blob{
  threshold 0.65 // threshold (0.0 < threshold <= Strength) surface falloff threshold #
  cylinder{<-1.00, 0.00, 0.00>,< 1.00, 0.00, 0.00>, Radius1, Strength_1}
  sphere{  < 2.25, 0.00, 0.00>, Radius1, Strength_1}
  // sturm 
  scale 1
  rotate<0,0,0>
  translate<0,0.5,0>
  texture{ pigment{ color rgb<1,0.7,0>}
           finish { phong 1 }
         } // end of texture
 } //------------------------------------------------------ end of blob object             
