
#include "shapesq.inc"
object{ Hyperbolic_Torus_40_12  //---------------------------
        sturm
        texture { pigment{ color White}  
                  finish { phong 1}
                } // end of texture 
        scale 1
        rotate< 0, 0,0>
        translate <0, 10, 35>
      } // ------------------------------------ end of object


