object { //Round_Cylinder(point A, point B, Radius, EdgeRadius, UseMerge)
         Round_Cylinder(<0,0,0>, <0,1.5,0>, 0.50 ,       0.20,   0)  
         
         texture{ pigment{ color rgb<1,0.2,0.35>}
                //normal { radial sine_wave frequency 30 scale 0.25 }
                  finish { phong 1 }
                }
         scale<1,1,1>  rotate<0, 0,0> translate<0,0.1,0>
       } // ---------------------------------------------------------
